Stark Normal: Firebomb: qcf+P Weak is rolling the bottle slowly across the ground, medium is plain chucking it straight, and hard is an arc. Slow startup makes it near useless in combos, but it can be a decent counter if timed properly. Flame Mirage: dp+P The strength of the punch determines how far he runs forward. End with a fairly boring shoulder ram, assuming he isn't hit while running. Dashing Hold: hcf+K Follow with P for DDT. Follow with K for Chokeslam Diver Punch: c.Up, Dn+P You read that right. You have to either jump up and down a bunch first or superjump to get this out. The only way to get close to taking your opponent by surprise would be to do it fantastically late, and they'd still have a chance to dodge during the startup. Of course, anyone dumb enough to get caught by it would certainly regret it. Dragon Bomb (Level 1 Super): hcb, t+P Flame Charge (Level 2 Super): qcf, qcf+P Tap kick at the end of the move to change it into the Flame Charge Mirage and tack on an extra hit. Angry Dragon Rush (Level 3 Super): qcb, qcf+K Your basic KoF style auto-combo, around 11 hits. Throws: MP: Standard Wrestling Headlock of Doom HP: Urinage, a.k.a. Rock Bottom. MK: Tombstone Piledriver HK: Delayed Brain Buster Stark does fairly good damage with normals and throws, but his specials aren't anything to write home about and he's one of the slower GRITers. He does take damage fairly well, but can't combo for crap. With Sword (hcb+k): Crescent Moon Slash: qcf+P Good range, but knocks back for only one hit. Full Moon Slash: dp+P Can anti-air. Sword Parry (Level 1 Super): qcb, qcb+P Can be used to start combos. Super Crescent Moon Slash (Level 2 Super): qcf, qcf+P More damage, more knockback, still one hit. Super Full Moon Slash (Level 3 Super): qcb, hct+P Now moves vertically and does several hits. Throws: While using his sword, Stark trades in his damaging grapples for Samurai Shodown type throws. These do no damage, instead throwing the opponent off guard and providing a free hit if the player is fast enough. While Stark has better range and damage on his normals when he's using his sword, he loses some speed and has to attempt close-in combos to do the same kind of damage he used to get from a few throws. And his supers kinda suck.