Re: [GRIT] Video Gaming [non-continuity] Author: Aaron Peori Date: 1999/05/23 Forum: rec.arts.anime.misc PsychoKick wrote: > Aside from the typical u, d, f, b, P, K for indicating directions and button > presses, I'll be using the below abbreviations: > > qcf, qcb = Quarter circle forward/back (ie: "d, df, f" or "d, db, b") > hcf, hcb = Half circle forward/back (ie: "b, db, d, df, f" or "f, df, d, db, > b") > zf, zb = Z-motion forward/back (ie: "f, d, df" or "b, d, db") Heh, I guess I should have put that in mine too. The DPF and DPB means "Dragon Punch" motion which is the same as the Z-motion. Also 360 means do a 360 degree rotation of the joystick. The letter in front tells where to start from. Might as well do a bunch of others since I'm still bored. RYUU Stage: The backyard of the Saotome-household. Nodoka is watching from the backdoor and occasionally sighs and looks away in disgust. Genma pops out of a window now and then then pops back whenever they do something dangerous. There are fences on each side of the stage that can be broken to open up more space when the player is knocked through them, these lead into the street. Some win qoutes for Mist, since I forgot them: "Violence is always a last resort, do not force my hand again." "You have much to learn." "Is that your full potential?" "Our destiny can not be resolved by mere combat." Entrance: Ryuu stand with his fists on his hips and smiles thinly Special Openings: (vs. Ranma) Ryuu smirks at Ranma and flexes his arm, Ranma clenches fists and growls Ryuu: I am the true hair to the Jitsu no senken. Ranma: Over my dead body. Ryuu: That can be arranged. Taunt: Ryuu stands with fist on hips and says "This battle is over." Win stance: Ryuu looks down at opponent and says "Terminated." Special win (vs. any goodguy): Ryuu smirks and turns away, glowing darkly Winning qoutes: "Pathetic." "Next time, I will kill you." "I shall be the greatest that ever was." Advantages: Ryuu has a variety of really useful specials that are very powerful Disadvantages: Ryuu's normal moves suck and he can't combo worth salt Grapples: Punch Grapple - Kaishu Hojo Satsu; bear-hug hit P repeatedly for more damage Kick Grapple - Insei no Kyuurakubu; Ryuu grabs, leaps and tosses opponent into ground Specials: Douja Tanketsu Sho QCF+P Ryuu does a straight fan-fingered punch which does massive damage. His strongest special move which does the most damage. Kinshi Kinbakusho F360+P Ryuu tosses out a cord, if it hits the opponent he snags them and drags them in for an easy hit. Can not be blocked. Kijin Raishu Dan HCF+P Ryuu leaps up a short distance and tosses a vacuum blade at his enemy. Hitting a stronger button tosses more than one blade, up to three at strongest power. He can leap over certain fireballs if timed correctly. Haku Dato Shin Sho HCB+P Ryuu pumps his arms rapidly and sends out an invisible multi-hit wave of force sightly in front of him. While this can be blocked, it does more tiking damage than most specials. Hesu Asai Karasu QCF+K Ryuu leans over and pushes down an a ground traveling burst of wind pushes even blocking opponent back a considerably distance (a full screen at full strength). This move does no damage. He can do the Kijin Raishu Dan in the air, but no other specials. Supers Moonlight Stance B360+KKK Ryuu becomes temporarily invinceable for up to two seconds for every super bar he has when he activates it. He can't dash while in this form.