From: "Kiwi Li" Subject: [GRIT][NC] GRIT Arcade 2001, The Second Coming. Date: Wednesday, 10 October 2001 2:51 PM Okay, fine... I can't make an interesting title. Anyways it's the 2001 Arcade verison of GRIT! Yay! (Actually I made this a long, long time ago.) It's basically kinda combined of Marvel vs Capcom 2, and Project Justice. Play GRIT the Arcade Game! ======================================================================== Table of Contents ======================================================================== 1. Revision 2. Ryoko's Rabite Strengths and Weaknesses 3. Button Configuration 4. Legend 5. Normal Moves 6. Special Moves 7. Hyper Combos 8. Assists 9. Taunt 10. Throws 11. Stage 12. Outfit 13. Entrances 14. Poses 15. Victory Quotes ======================================================================== 1. Revision ======================================================================== v1.1 -Revamped the whole thing.. v1.0 -First appearance of FAQ -Everything is new ======================================================================== 2. Ryoko's Rabite Strengths and Weaknesses ======================================================================== Strengths --------- Size & Weight: The Rabite is also the smallest character, certain attacks will fly right over the Rabite's head as with some projectiles also. Most Autocombos do not work on the Rabite due to it's size. Speed: The Rabite is one of the most fastest characters in the game. It can also air dash due to it's kawaii little ears.. Priority: The Rabite has the best jab priority in the game, it snuffs virtually all physical moves, including most specials. However, the timing must be right on, as it's 'jab' is really quick. Weaknesses ---------- Damage: Because of it's size, the rabite does very little damage. However, it's supers do a great deal of damage. Defense: The poor rabite can't take too much damage, as it's one of the weakest characters in GRIT the arcade game if not the weakest. ======================================================================== 3. Button Configuration ======================================================================== The arcade set-up says one thing while it actually means another. [Jab] [Strong] [Fierce] Here's what O O O the arcade button set-up looks like: O O O [Short] [Forward] [Roundhouse] =================================== [Jab] [Fierce] [Assist 1] Here's what O O O it should be labeled as: O O O [Short] [Roundhouse] [Assist 2] ======================================================================== 4. Legend ======================================================================== f = forward b = back u = up d = down QCF = Quarter circle forward (d,df,f) QCB = Quarter circle back (d,db,b) HCF = Half circle forward (b,db,d,df,f) HCB = Half circle back (f,df,d,db,b) dp = Dragon Punch Motion (f,d,df) P = any punch button PP = both punch buttons K = any kick button KK = both kick buttons A1 = assist 1 button A2 = assist 2 button XX = cancel into... DHC = delayed hyper combo THC = Team Hyper Combo > = continue to this move... /\ = jump up \/ = land on ground s. = standing j. = jumping d. = dash in c. = crouching sj = superjump otg = off the ground lp = light punch lk = light kick fp = fierce punch rk = roundhouse kick ======================================================================== 5. Normal Moves ======================================================================== Jab Punch --------- s. jab: The Rabite nips at the opponent. c. jab: The same thing, except the rabite is nipping at the opponent's heal, if it wasn't doing that already. j. jab: The rabite does flips in the air, hitting opponent with it's tail. Short Kick ---------- s. short: The Rabite nips at the opponent. c. short: The same thing, except the rabite is nipping at the opponent's heal, if it wasn't doing that already. j. short: The rabite does flips in the air, hitting opponent with it's tail. Strong ------ s. strong: The Rabite bites opponent. c. strong: The Rabite bites opponent while crouching. j. strong: The Rabite does flips in the air, hitting opponent with it's tail. Forward ------- s. forward: The Rabite headbutts opponent c. forward: The Rabite bites opponent. j. forward: The Rabite does flips in the air, hitting opponent with it's tail. Fierce ------ Fierce: Lunge and bite (Overhead hit) s. fierce: The Rabite jumps a little and bites opponent. (Overhead hit) c. fierce: The Rabite headbutts opponent upward. (Launcher) j. fierce: The Rabite lands on a Chocobo, the Chocobo pecking the opponent before bucking the Rabite off and running offscreen. j. fierce + d: The Rabite falls quickly headbutting opponent. Used for surprise attacks. Roundhouse ---------- s. roundhouse: The Rabite spins, hitting the opponent two times with it's tail. c. roundhouse: The Rabite headbutts opponent's feet, tripping them. j. roundhouse: The Rabite holds a ice cream scoop in it's mouth, hitting opponent with it. ======================================================================== 6. Special Moves ======================================================================== Kawaii Star [QCF + (P)] *can also be done in air* ----------- Star Projectile. The longer the button is held, the more hits come out of it. The Rabite looks like it's gathering energy. Can be done in the air, the direction of the star depends on the direction of the controller. Every second it is held, it will add one more hit to the projectile. Goes full screen. Rabite Lunge [QCF + K] *only on ground ------------- This move summons a rabite that swoops down from the air above and drops on the opponent at a 45 degree angle. Head Butting Upper [DP + P] *only on ground* ------------- The Rabite jumps up diagonally, engulfed in energy, head butting opponent. If sucessful, the Rabite then pushes off opponent, sending them back down to the ground. Rabite Spin Attack [QCB + K] *only on ground* ------------- The Rabite spins on it's tail forward, hitting opponent with it's cute little ears. 7 hit combo for 7 points of damage.. :p ======================================================================== 7. Hyper Combos ======================================================================== Rabite BITE! [QCF + PP] *can also be done in air* --------------- The Rabite lunges and headbutts opponent into air, where hundreds (maybe not that many) of little rabites start coming on screen nipping and biting opponent as they pass. Auto Targeting. Good chipping move, does good damage. Rabite Star Saw [QCB + PP] *only on ground* --------------- The Rabite fires a star that is a quarter of the size of the screen that rolls on the ground. If opponent is hit by it, it'll constantly hit the opponent with it's points. Good chipping move, does good damage. Rabite Dance [QCF x 2 + KK] (Uses all 5 bars of super) --------------- The Rabite spins around cutely.and the Secret Of Mana Four Season Forest midi comes on. Great taunting move. BLACK RABITE [QCB + KK] (Three Super Bars) --------------- Changes into a Black Rabite. While changing, the rabite has a medium size black field around him, if opponent doesn't block it, it knocks them into a mid air dizzy. Black Rabite has about fifteen seconds in it's enhanced form. Regains some health at this time, while gaining super armor, defenses are as good as Juggernaut. If the black field misses, or opponent block, Rabite won't change into Black Rabite. *New moves only as Black Rabite* Fierce: Laser Eye Beams (6 hit projectile) Roundhouse: Reflect (If opponent fires any kind of projectile meaning even supers, if you hit it at EXACTLY the right time, the rabite will reflect the opponent's projectile back at them. Otherwise, reflect does nothing, and you might get hit with the projectile if you have bad timing as reflect lasts only a quarter of a second.) Rain of Apocalypse [QCB + KK] *Only as Black Rabite* --------------- Icicles rain down at opponent, no chip damage, although if you get hit with it, it does good damage. Black Rabite Storm [B, Jab, Fierce, F, Short, Roundhouse] --------------- *Only as Black Rabite and takes two super bars.* Rabite glides at opponent. If it touches the opponent, the screen turns black. There is a lot of red slashes across the screen. When the screen turns back again, the rabite has turned normal. The opponent falls down to the ground in an explosion incurring massive damage. Have to have at least two super bars to use. Can be knocked out of it with a normal attack. ======================================================================== 8. Assists ======================================================================== Variable Assist --------------- Alpha: Kawaii Star Beta: Rabite Spin Attack Gamma: Headbutting Upper Variable Counter ---------------- Alpha: Kawaii Star Beta: Rabite Spin Attack Gamma: Headbutting Upper Variable Combination -------------------- Alpha: Rabite BITE! Beta: Rabite Star Saw Gamma: Rabite Star Saw ======================================================================== 9. Taunt ======================================================================== The rabite stands on it's tail and spins in place. Also does a point of damage if opponent is hit by it. (hcf, start): The rabite rolls forward, then standing on it's tail, a twinkle appears in it's eye. (charges 1/4 of the super bar) ======================================================================== 10. Throw ======================================================================== Gnaws opponent's leg, then heatbutts opponent to other side of screen.