This is a very complicated list.. beware! Plus I probably messed up on some stuff too.. Kiwi Stage: Nerima's Marketplace, some onlookers watching the fight. Whenever Kiwi is fighting, Nezumi and Megumi will alwalys be in the background. Opening Enterance: Jogs onscreen to opponent, while watching behind her, bumps into them and bounces off.. she then pulls out a piece of paper saying, "Did you give me this challenge? Oh well, I guess I have time for a little warm up before the next fight!" Special Entrances: Both girls are looking at each other. Kiwi: I'll beat you up this time! Yuri: ..... Kiwi: Come on, come on! Yuri: (Both do extremely silly stances, taunting each other for a minute before getting into fighting stances, pressing any button skips to fight.) Both opponents are looking at each other Kiwi: Play nice, k'? Both opponents are looking at each other. Kiwi's eyes become big as dinner plates. Kiwi: I'M fighting against that Psycho?! I'm going dieee! I don't want my heart ripped out like those other people!! *BAWL* Winning Quotes: V.S Normal: Kiwi walks over to fallen opponent and empties his/her pockets. Nezumi: What are you doing? Kiwi: How else am I going to pay for the rent? Nezumi: Kiwi: Uh... it's my tournament winnings.. yeah.. that's it.. Megumi: It looks like you're mugging the poor person.. Kiwi: ..... V.S Familiar: "You didn't have to take it that easy on me!" V.S Yuri: "You let me win, didn't you?" V.S Ryuu K: "I.. I'm not dead! W-wait.. he's getting back up! Aaahh!" Nezumi: Kiwi, he's still lying there.. Kiwi: Oh.. Wai! Let's go out for ice cream! Everyone: Loss to Time: The cloud above Kiwi blackens then lightning comes out of it. Kiwi looks upset. Defeated First: Nezumi and Megumi carry her out of there. All three are in the background when ally is fighting, looking miserable. All three brighten up when ally wins. Last Fighter: When ally is defeated first, when Kiwi's energy hits less than 25%, Nezumi (Who has 10% of total vitality) will come out fighting for Kiwi who is slowing recharging energy back up. (D,DF,F,Any Punch Button) for Nezumi's ki blast, the only special move. When defeated Kiwi comes back in. When fully defeated Megumi carryies both of them out, sticking tongue out at opponent. Advantages: Uhh... guys don't hit girls? Never mind... (Her supers take off a lot of damage. Anything non-ki based has instantaneous recovery. 'Last fighter' help a little (See above.) Disadvantages: Anything ki-based leaves a 2-second opening. (And that's alot if she misses.) Some are very awkward joystick combinations (At least, I think so...) Not as strong as the other fighters too. Grapples: Grabs opponent and before kicking them away, explodes some of their ki, weakening their attacks temporarily and damaging them. Taunt: Turns around, yawns, looks at watch saying, "You're probably going to win by boring me into a fetal position, ne?" Attacks: Fireball D,DF,F, Any Kick (Stronger the button, faster it is. Can be done in air) Waterball: (b),f, Any kick (1=ice 2=neutral 3=boiling. Can be done in air) Ki Ball: D,DF,F, Any Punch (Fires diagonally upwards. If in air, fired diagaonally downwards. Different angles depend on button strength.) Weapon Change: D,DB,B, Any Kick (1=nothing 2=railgun 3=sword) any button to use them. If hit, Kiwi loses weapon for the rest of the round. Weapons slows her down some. Defense is increased by using weapon as a shield. Explosion: D,DB,B Any Punch (Kiwi explodes the ki around her. Very powerful.) Uppercut: D,F,DF, Any Punch Runs at opponent punching them, ending with an uppercut explosion, encasing opponent in flames. Cloud cover: F360, The cloud goes in front of Kiwi, sucking anything thrown at her. Will only suck up first hit. Fog: Rapidly tap P. The cloud above Kiwi gets bigger. If it's big enough, it will turn dark and start to rain. Temperature varies every 4 seconds. Mainly to keep opponents that change off-guard. Supers: D,DF,F,PPP Massive beam of flames and Ice is shot horizontally. D,DF,F,KKK Kiwi dashes forward and grabs opponent. Megumi and Nezumi do quick combos ending with Kiwi exploding some of opponents ki. Opponent must be close to grab. Super Bar 2: D,DF,F (Start) Kiwi taunts opponent, dissappears, comets rain down. (Takes a quite a bit of chipping damage for 40+ hits.) Opponent can cancel attack by hitting her while she's taunting. Super Bar 3: D,DF,F,DF,D,DB,B, PPP - Kiwi dashes forward, grabs opponent, and Nezumi and Megumi start pummeling opponent. Kiwi hits opponent apparantly stunning them, then all three pummel opponent ending with a massive beam of ki blasting opponent away offscreen upwards then landing with an explosion. Massive Damage. Opponent must be close to grab. Unblockable.