Aside from the typical u, d, f, b, P, K for indicating directions and button presses, I'll be using the below abbreviations: qcf, qcb = Quarter circle forward/back (ie: "d, df, f" or "d, db, b") hcf, hcb = Half circle forward/back (ie: "b, db, d, df, f" or "f, df, d, db, b") zf, zb = Z-motion forward/back (ie: "f, d, df" or "b, d, db") With that aside, let's go! JAY Stage: Somewhere on the campus grounds of either Furinkan HS or GNIT, probably at a quad or some area with large open spaces but still relatively close to the school buildings. Typical crowds of students and staff watching the fight, cheering, etc etc. A retrotech-style dimensional gate is featured somewhat prominently in the background, and random students mill in and out of it on a transdimensional commute between Nox and GRIT. Now and then odd creatures and things will pop in and out of the gate. The windows of one of the closer buildings will occasionally flash and billow smoke from the experiments of overenthusiastic lab students. Entrance: First- Jay wolfs down a bento box and then tosses the empty box offscreen. He grins and guestures at his opponent, saying "Let the fun begin!" Normal- Grinning, he taps his toe behind his heel (metallic ticking from his steel-tipped sneakers) while guesturing at his opponent, then goes into a ready stance. Vs. Kaasha- Jay puffs out his cheeks, crosses his eyes, snaps his heels together, and salutes in mock exaggeration. Vs. any "evil" characters Jay may hold a grudge against- Back facing the viewer and face hidden, Jay mutters "Evil is unforgivable!" while the Blazing Crescent logo on his jacket flashes briefly. Taunt: Puts one hand on hip and waves finger at foe, smiling and saying "Catch me if ya can!". Poses: Victory1- Backflips and lets out a victory yell. Vicory2- Takes out a cloth and polishes his sneaker toe while standing on one foot. Polished sneaker gleams. Loss by time- Jaw gaping open in typical facefault pose. Draw game- Scratches his head in puzzlement. Victory quotes: "Ya got someone to look up to now, eh?" "" "My feet are invincible!" "Behold the true strength of Psycho Pow- oh wait, wrong game." Overview: One of the faster but weaker fighters around. Has a large array of different attacks in the interests of unpredictability. Since he has less raw power than most fighters, combos are an essential part of playing him effectively. Thus he is best played very offensively, keeping up a constant assault from all angles, not leaving his opponent any breathing space. Grapples: Standard throws and stuff, although if Jay successfully escapes a throw he should be shown teleporting out of his foe's grapple instead of merely twisting out of it. Wall bounce: Yes. Specials: Psycho Dance- hcf + P This is a semi-teleport that moves Jay towards his opponent, trailing afterimages. It's not a true teleport because Jay can't teleport long distances, so in essence he's just moving extremely fast. Thus he can be hit out of it if his foe anticipates properly. The strength of the punch button used determines how close to the ground he stays; using a stronger punch will send him in a leaping arc instead of coasting along the ground. If he's close enough this special move will place him behind his foe. PsyKick Wave- qcb + K Jay kicks the ground, sending a wave of ki travels across the ground towards his foe. This inflicts no damage whatsoever, but if it successfully hits it will stun for a very brief moment, leaving target vulnurable during its duration. PsyKick Disrupter- qcb + P A close-range punch attack that has the same stunning effect as a PsyKick Wave. Psycho Kick- qcf + K, repeat up to 3 times An quick kick that can chain up to 3 times. Depending on the strength of the initial K pressed, the final chained attack may or may not be an overhead attack (ie: must be blocked high). Psycho Stampede- while in air, d, d + K, Psycho Kick The first part of this attack will send Jay into a very weak diving kick. If it connects successfully Jay can follow up with an ariel Psycho Kick, causing him to stomp repeatedly as he lands. Psycho Blade- zb + K Jay does a kickflip. Useful as an anti-air attack Numbskull- d, d + P Jay arches himself back exaggeratedly, then swings his head forward like a hammer in an overhead attack. A move more for humor value than anything else. Supers/Desperation Moves/whatever ya call it: Psycho Rush- qcb, hcf + K Glowing with ki, Jay flys across the screen. If he connects he'll go ballistic and wail on his foe with fists, feet, his head, anything, with all attacks delivered at lightning-fast speed. Can be done in midair. Psycho Bomb- qcf, qcf + P, P repeatedly (This is kind of difficult to describe, but I'll try. It's very similar to one of Yamazaki's DM's from KOF) Jay knocks his foe down with a souped up PsyKick Disrupter. While his foe lies helpless on the ground, Jay psychs himself up. He then proceeds to stomp on his foe repeatedly, for how long depending on how many times the player was able to press buttons during the "psych up" period. Unblockable, but must be done when right next to target.