---------- MIDGAR Name: Heinrich von Midgar RL: Formerly Aaron Peori, now Blade E-mail: kumonryuu@hotmail.com AIM: Kiima ----- RANK & TRAITS Rank: 8 --- Attributes Demonic Magic --- Skills Demon Magic+ Black Magic Teamwork Swordfighting- ----- ATTITUDE Style: Demon Magic is a dark art that corrupts nature and turns it into perverse and harmful forms. The effects tend to spread like an oil slick when used, and often cause more emotional pain than physical harm. He is an accomplished black mage, and is passably good at fencing but not up to GRIT standards (treat as Rank 5). --- Methods: Midgar is very good at telling what will cause his oppoinent the most emotional or psychological pain, and doing just that. He likes to corrupt what the victim most relies on and use it against them. He NEVER loses his cool, and always has an annoying smile on his face, even if he's losing. He tends to toy with his opponents too much and not finish them off when he has the chance. ----- SPECIALS Advantages: Standard Martial Arts Abilities. Midgar is the offspring of a mortal man and a demonic arch-fiend (a being composed of pure negative energy). As such, he can call on his darker soul (refered to as his "mother") and perform the vile Demon Magic, which is unavilable to most humans except the very seriously disturbed and evil. He is superhumanly strong and tough, which helps make up for his lack of skill at hand to hand. --- Disadvantages: The more Von Midgar uses Demon Magic, the more and more of his soul is consumed by his dark ancestry, causing physical deformities. The effect takes years and years of continual use before it is serious however and he is long from that point. Midgar's sadism often makes him linger too long on an opponent, and occasionally he underestimates their resourcefulness. --- Techniques Some samples, others can be extrapolated along these lines. All are chanted in "magic brackets", like so: ~~. Demon Magic Fall Saviour - this spell creates a pulse of energy that turns healthy tissue into a noxious miasma that rots living matter. Plants and animals usually die instantly but humans are partially immune to the effects. They tend to fall over, cough out clouds of miasma and feel intense pain, but it takes a few minutes of intense focus to kill someone. They can fight if they can ignore the pain. Gaze of the Wyrm - Heinrich locks eyes with his opponent and drives a psychic wedge into their brain composed of dark chi. The effect temporarily removes rational thought from the victim's mind, and they act instinctivly on their most dominant emotion at the time. Soul Rip - A tiny ball of dark chi is shot into a person and merges with their natural aura, causing intense pain and temporarily cutting off access to abilites that require purity of emotion or thought. The effect is quickly expelled from most normal people but can permanently infect anybody particularly vulnerable. Lucifer Breath - turns the air aroudn the victim into a cloud of noxious fumes that makes them sick and disoriented. The effect fades quickly if the target is removed from the cloud. Midgar can not move the cloud once it is formed, but it is affected by wind currents. Kaiser Blood - tranforms any liquid into a potent acid capable of dissolving even the hardest substances. The effect gives him no control over the liquid, however. Balefire - creates a tiny ball of radioactivity which he tosses into an opponent. The effect causes burn damage and the victim will suffer the effects of radiation sickness. Black Magic Helio Sphere - a basic fireball spell of mid-level power that explodes to affect a large area. Absolute Zero - instantly lowers the temperature around someone to absolute zero, causing physical trauma and encasing them in ice. Ragnarok Spear - calls a bolt of lighting out of the aether to strike at opponents. Lunar Mist - a silver mist flows from his fingers, and anything it touches is coated in a thick layer of supernatural ice. The mist is unaffected by air currents. Terra Shaft - a spear of razor sharp rock bursts out from directly beneath the target with supernatural strength and speed. Various Spells Teleport - Heinrich can teleport with a minor effort anywhere he can see. He appears and disappears in a puff of green flames. Invisibility - Midgar can bend light, chi and mana around himself to render himself invisible. He only does this when trying to escape. This does not block psionic probes or powers from effecting him. ----------------- Note: If one or more of the mercs (Tina, Gregor, Midgar) are fighting together, they will fight as a TEAM, using effective and efficient team tactics to deal with single or multiple opponents. Only very rarely will they engage in one-on-one duels, and then usually only if Caine wants them to for some reason. Their tactics often involve switching opponents frequently, double teaming enemies, aiding flagging teammates and generally compensating for any weaknesses in their allies' techniques. More than once in GRIT this has allowed them to take on a group of Nerimans that considerably outmatch them in sheer power. Some examples: Tina often holds or hinders opponents while Gregor sets up for a big shot. Caine often uses a Feet of Hermes or a Fist of Titans spell on Gregor or Tina when they get in close, so the effect is maximised. Midgar or Caine shield and protect Tina whenever she uses her Psychosword! to prevent opponents from taking advantage of her openings. Generally the group is always working for the overall benefit of the team itself, not for the personal glory of a single member. The only one who sometimes balks at this is Gregor, but he goes along without complaint most of the time. ----------