---------- J2 Name: Jason Tracewell Heavensrun II RL: Jason Heavensrun E-mail: Jeisanhr@aol.com AOL IM: Jeisanhr ICQ# 31860410 ----- Rank: 5 --- Attributes Strong Slow Tough+ --- Skills Aikido Marksmanship+ Mechanics Weapons operation+ ----- ATTITUDE Style: Relies on Aikido and special forces training in hand to hand. J2 is trained in all manners of weaponry, but specializes in using the experimental technology that he himself invents for battle. These weapons, called "Big Guns", (TM) are usually situation specific, but he has a variety availible and he uses them as most martial artists would use ki blasts. --- Methods: If it moves, nuke it. ----- SPECIALS Advatages: Weapons expert: J2 can use, build or understand any type of gun in existance. Spring of drowned Akane: Er...Well, it doesn't really effect him either way all that much, except maybe that his Akane form is a smaller target. And he coud probably use the Mamano Hunter ring if he wanted...Though not very well. Weaponry: J2 can also produce a suprisingly diverse ammount of weaponry from his packs and usual gear, discounting what he can pull from hammerspace. --- Disadvatages: Martial arts: J2 is very out of practice with his martial arts, so in a strictly hand to hand contest, he would drop a rank to rank 4. --- Techniques Big Guns (TM) - J2 has a wide variety of specialized weaponry he can call on when nessecary. Since these weapons are custom built by him, and completely unique, they're more like his techniques then his weapons. Each one is also designed with a failsafe mechanism so that noone but him can use them, unless he authorizes them to do so. Big Gun (TM) Mark I - AKA: "the Reasonmaker" This was the Big Gun (TM) that J2 made his debut with. It sends a concentrated pulse of electromagnetic energy that incapacitates the target and has the side effect of stimulating the reason centers of the brain. Thus it has the effect of turning mindless Zombies or clones into free thinking creatures. It is also capable of snapping people out of trances, but if the circumstances are wrong, it can also cause amnesia Big Gun (TM) Mark II - "the Epsi-killer" This gun was designed specifically with the intent of damaging Epsilon. It features a concussion grenade launcher, a needle-gun, with silver spikes and wooden stakes (he got confused) for ammo. It also fires conventional rounds. BigGun (TM) Mark III - "Bob" Basically your standard-issue beam super from any of the Capcom "vs." series of games. Basically it's a lot of flash, for a very small effect. Big Gun (TM) Mark IV - "Iceman" This one is not a real weapon under normal circumstances, but can be used as thus if the situation is right. The "Iceman" is the largest and most intimidating of his Big Guns (TM), larger even then the oversized Mark III. However, when all is said and done, it's actual funciton is much less impressive. It's a snowball launcher. (mind you, it's a -rapid- -fire- snowball launcher, but still...) Big Gun (TM) Mark V - "Second IMPACT" Built using stolen technology from footsoldiers of the anti-MADM organization "IMPACT", this is the first weapon J2 has built that works on a multi-purpose level. It has a high-power gravity cannon cabable of carving sizable chunks of real estate, a number of varied-strength lazer weapons arrayed around the end which fire at the speed of light, doing little damage relatively but good for keeping faster opponents at bay. Also it features a built-in sheild generator designed to protect the weapon itself from harm. ----------