CAL Name Cal Wallis RL: Calum Wallace E-mail: Doghead@ratbike.org ___________________ RANK&TRAITS Rank 4 (5 when driving his car) ___ Attributes Strong+ Tough ___ Skills Martial arts- Chainsaw combat Firearms- Motorbike Home-made explosives Drive like a complete twat+ OTT mechanics. ______________ ATTITUDE Style: The Unnamed Style A bastardised mix of five or six different styles, basically bits and bobs picked up here and there. Tends to emphasise sneakiness and 'below the belt' attacks. Genma Saotome would be proud of this one... Chainsaw combat. The skill of using power tools as a very effective sword substitute. Road War. The art of causing the maximum destruction with an overarmed automobile of some form or another. ------- Methods If outside his car Cal will avoid fighting if at all possible, and once he does get drawn into a fight he goes for dirty tactics, entrapments and sneak attacks. Like ramming his lightchainsaw through an opponents groin, faking unconciousness and shooting the sucker who hit him ETC. Basically any sneaky stunt in the book. He will take the first available oppurtunity to get to his car. Once inside said taxi he will start of by plastering the enemy with heat seeking missiles then switch to the Vulcan cannons, try to run the target down ETC. He doubles in confidence as soon as his butt hits the driver's seat. _____ SPECIALS Advantages Prehensile hair - Cal's hair is fully prehensile. He can grab anything that gets too close with it, use it to hold weapons ETC. Incredibly well developed sidestep - Cal has an almost supernatrual ability to get out of the way of incoming attacks. This stops anything he's doing at that point unless he's driving. Trigger - If someone damages his bike or car Cal will go completely mental on their ass, forgetting his self - imposed limits. He is in fact a berserker. Limited access to hammerspace - Cal keeps his lightchainsaw in hammerspace. He can only acess hammerspace to store said lightchainsaw or any other power tools he picks up. ------ Disadvantages Low self-esteem - Cal has a very poor self-image. He think's he's useless; he's actually a better fighter than his Rank would indicate but he loses all confidence if he doesn't have his car. Foul mouth - Cal is incapable of stopping swearing. He swears in an obscure dialect of Scots Gaelic for some unknown reason but most people get his drift from the tone and violence of voice. This doesn't cause him much problems in a fight but it does cause him a lot of fights. Dependant on weapons - Cal is rank 3 without his lightchainsaw, rank 2 without either his lightchainsaw or Miss Kitty. When driving any car or his bike he is rank 4, when driving his taxi he is rank 5. Trigger - If someone damages his bike or car Cal will go completely mental on their ass. Guess what happens if someone accidentaly damages one of Cal's vehicles. Splat. Crap shot - Cal can only hit the broad side of a barn with the aid of guided missiles. -------- Techniques Standard super martial arts package. The Hotrod Taxi. Cal's main source of income and most powerful weapon - a supercharged Dodge Charger RT taxi that's got a pair of 6.66mm miniguns hidden in pop - up mounts under it's hood, missile launchers that pop out the trunk and a minelayer under the rear bumper. It also sports nitrous oxide, Tetratanium armour capable of surviving a quarter megaton nuke at ground zero, a rocket booster, eighteen 500 watt floodlamps, a self - righting device (consisting of a mechanical arm hiden in the roof that can flip the car back upright) and several other Bond-esque devices. It carries a stupid amount of ammo in six ANUS (Ammunition Nonlienear Unilateral Storage) caces; they're basically a technological version of hammerspace. Cal's car will NEVER run out of ammo unless you count the nukes. (List of car weapons follows) Wombat missiles. The WOMBAT missiles are the taxi's primary anti - armour weapon. They fly straight up to 20,000 feet altitude, lock onto the designated target then crash down on it at hypersonic speed. They carry no warhead - the force of the impact does all the damage. The WOMBAT has a range of nearly eight miles. Smart Pig missiles. The Smart PIG is a scatter bomb with a nasty twist. Each primary missile contains 200 submunitions. The submunitions are heat seeking - they will track in on and (hopefully) blast to shreds the biggest heat signatures in the area that are not carrying Cal's IFF (Identification Friendly/Foe) transponders. Each submunition is fully capable of destroying a modern MBT. The Smart PIG itself has a range of around six miles with an added four miles for the submunitions. Stool Pidgeon missiles. The Stool Pidgeon missiles are anti - aircraft weapons similar to Smart Pig. They split into 100 micromissiles half a second before impact and all home in on the target at ultrasonic speed. The Stool Pidgeon can also be used as a surface to orbit weapon. If you can target it you can take pot shots at it. Sledgehammer missiles. Sledgehammer are dead simple laser guided 'bunker buster' missiles. Each carries a 2 kilo SHE (Super High Explosive) warhead. One round will completely demolish your average skyscraper or hardpoint. The Sledgehammers have a range of aound two miles. Hellhound tactical nuclear missiles. Cal posesses two Hellhound one megaton nukes. He has no way of replacing these babies so he's sure saving them for something special... The Hellhounds have a range of around 1,000 miles. Decimator 6.66mm calibre miniguns. The car's miniguns fire 6.66mm calire caseless hyperviolocity depleted uranium fleschette ammunition that will rip through a tank's frontal armour like a hot knife through butter. The Decimators are only good out to about 100 yards. Hedgehog AP mines. The final weapon in the car's onboard arsenal is the rear mounted minelayer, used for deterring traffic cops, SWAT teams and other annoyances. Each Hedgehog round is powerful enough to completely gut a tank and looks like it's namesake - a roadkilled hedgehog. They are dropped in a pattern of six infrared linked to detonate simultaneousley. (End list of car weapons) Ride - by nut. A headbut to a pedestrian from the rider of a moving motorcycle. Preferably a fast moving motorcycle. Case in the Face. Cal rides at the taget on his bike then suddenly flips it so it's flying sideways through the air causing the engine's sump case (the hardest part of the bike) to ram into their face. He can correct her aim in mid air to a certain degree but it's relatively easy to dodge. Lightchainsaw. Cal accquired this bulky looking weapon from an undead Jedi Lumberjack. It is a cross between a lightsabre and a chainsaw. He uses it one - handed much like a sword; the substantial weight of it's body gives it a heavy impact. Miss Kitty. Cal owns a large black sub-machine gun called 'Miss Kitty'. This machine pistol burst fires single Smart PIG submunitions - it's similar to Akagiyama missiles but with the added bonus of seeking ammo. It looks almost exactly like an Uzi - only the fact that the manufacturers markings are replaced with obscene Gaelic gives the game away. Oh, and the effect when you pull the trigger. The stock conceals an IFF unit so the weilder does not end up shooting themselves. However, this is linked to a nasty little trick called a DNA lock. The pistol grip can tell if Cal is holding it and if anyone else tries to use Cal's shooter the rounds come out aimed at their head and will chase them for nearly four miles if they can run fast enough. It's only any use for short range work - out to about fifty yards - since the micromissiles lock onto the nearest available heat source. It's no use for sharpshooting and can only be fired on full auto. Cal uses it to hose down areas with a heapin' helpin' of collateral damage.