From: "Steven Scougall" Subject: Re: [GRIT] [META] In Japan Date: Tuesday, 17 April 2001 11:15 PM "Jason Heavensrun" wrote in message news:20010417002708.08389.00000924@ng-fi1.aol.com... (snip a lot) > Remember, the point of GRIT is to be unique and original, BUT you have to > still keep in mind that your character, if you want to be successful, is going > to have to interact with other characters and is going to have to be capable of > learning and maturing over time. Jo as a character (not an RLaspect, which is > what Jo evoved -out- of...) Was basically an insecure, idealistic young martial > artist full of self-doubt and a poigniant fear of inadequacy. But over time > He's matured. Into a she, no less. Jo's a lot more mature, a lot more > confident, and has evolved into a fairly capable leader. Another good example: > Steve started out as a goofy young martial artist with an extremely silly > attitude towards just about everything, and evolved into...Um...Nevermind, bad > example. ;p (just kidding, steve) No no, not quite right. You see, he started out as a goofy young martial artist with an extremely silly attitude towards just about everything, and evolved into a goofy young martial artist with an extremely silly attitude towards just about everything that babbles about this thing called the Fire a lot. Get it right, *please*. ...naaaanchatte. ;p > Scott's learned a little self-temperance in dealing with people, Jei's learned > some discipline over the years, Jacen's learning to become his own person... > > Basically, the way to view a character in GRIT is as an ocean of possibilities. > Think about how you want them to start out, and the sort of person you'd like > them to become over time, and gradually work your way towards that. Some > people, I won't say names, have a tendency to create "static" characters, who > never really seem to change their worldview no matter what's presented to > them. And while that's all well and good for awhile, after a time, the > character becomes stale. Hence my recent development of J2, who previously had > been a very static, unchanging character. > > > So, how's -that- for turning a noise thread into a lecture? ;p A very good example of. ;p > But seriously, Anybody else have any thoughts on this, or advice for our new > crop of developing young Neo-GRITters? 1. Read all the informational stuff on the GRIT page. 2. Having a small number of characters is a very good idea. It's even better if they're unrelated to each other, as that reduces the chances of posts where they're just interacting with your other characters. The point of all this is to ensure that your characters will interact with other RL's characters. 3. Really, read all the informational stuff on the GRIT page. It's useful, see. 4. If another RL comes up with a weird idea for your character or for something you've come up with (like, say, the Fire ^_^;;;) then, no matter how weird it may sound, seriously consider it. This is how we ended up with Ueki being a Magic Knight, for example. It is also how we ended up with the Fire showing up everywhere. So clearly there are good and bad sides to this. ;p 5. The informational stuff on the GRIT page. Read it. Really. It'll pay off. 6. Post as often as you can. Sometimes there are lulls and aboslutely no opportunity to post. However, at other times, you should probably try to post at least once a week. Even if it's just a "hey, I'm here, here are my characters, here's what they're doing in this thread", then that's usually okay. Sometimes, for example when a big battle thread is reaching its climax, it'd be better if you could post even more often but I realise this is hard for some people, as their news server may suck or their access intermittent. And when you post, try to add at least one new scene / section. Don't just add a lot of one-liner responses. If anything else, it doesn't give a lot of room for other RLs to respond and do things. 7. There is no number 7. 8. This doesn't apply now but eventually will. When you've been around for a while, no doubt your primary characters will have developed certain problems. This is a perfectly good opportunity to come up with an In Continuity explanation and removal of these problems - ie, the sort of change that Jason talked about above. For example, in Steve's case it was him using hammers, overpowering remote ki blasts, being a demon for a day, and a few other fun things. In trying to explain and remove some of these things, I ended up with the Fire. > Remember, newbies! You are the Veterans of the > future! (Dramatic music plays) Go forth! You are a true inspiration to us all! (snip) - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - Steven Scougall "Masks hide only the face on the s_scougall@mailandnews.com outside." - Esme Weatherwax Go beyond forever at http://w3.to/beyond_forever or http://www.crosswinds.net/~sscougall/