+ Card is not my creation. Has been added w/o me changing it. @ Card is not my creation. Has been added w/ me changing it. * Card is not my creation. May be changed. # Card is not my creation. Has been changed. {}Card needs serious work. May be removed. Last changed 3/20/97, and is almost finished. Item (All ill. as named) THE BIG GUN +3 attack. 6 uses. Do not discard when The Big Gun reaches 0 uses. THE HITCHHIKER'S GUIDE TO HAMMERSPACE Hammerspace or +1 to an existing Hammerspace skill. JESTER'S PORTABLE HOLE At the start of the turn, you may choose a location on the board. For this turn, that location and the one where the character carrying this item is are considered adjacent, and Planetary and Dimensional location designations can be ignored for both chosen locations. All disasters encountering a character with a Jester's Portable Hole will attack that character. 3 uses. Do not discard when it reaches 0 uses. KAPPA'S RECORD BAG Music skill or +1 to an existing Music skill. Kappa Rappoasa also gains +1 A. MEDALLION OF SOULS +3 E while you have it. SAKE SUPPLY Scavenge any Bar location without the required skills. Discard to defeat Dwarven Horde disaster or to make one character drunk (-2 to all stats to a minimum of 1.) SIGMA'S SPELL BOOKS Divine skill or +1 to an existing Divine skill. Commissar Sigma also gains +1 E. Cannot be used by a character with Infernal skill. SQUEAKY TOY Discard to defeat Paladuk disaster, or any disaster with a Charm of 6 or greater. WYCHAN'S PENDANT Infernal skill or +1 to an existing Infernal skill. Wychan also gains +1 D. Cannot be used by a character with Divine skill. Major Disaster DIMENSIONAL FOLD (ill. Turnip Keep disappearing) M=11, Moves once GRIT disaster. The location this disaster lands on becomes a Dimensional location. ("I feel kinda strange about looting a place that isn't here.") DWARVEN HORDE (ill. as named) A=6 D=5 M=2 GRIT disaster. Defends against multiple attackers separately. Destroys everything at all locations they land on, including the location, until they land on a Restaurant or Bar location. When they land on a Restaurant or Bar location, discard them. ("Sake! Sake! Sake! Sake!") GIANT MECHANICAL BARNEY (ill. as named) A=8 D=8 M=3 C=6 GRIT disaster. EPSILON (ill. as named) Play off field. All GRIT disasters are +2 A, +2 D, and +1 M, all other disasters +1 A, +1 D. Kagato is considered to be a GRIT disaster. Discard after 3 turns. YFF-SAN'S POSTS (ill. a looong Yff post) All characters in play are unable to do anything for the next two turns. For each level of Genius skill, reduce this time for this character by one turn. ZERECH (ill. as named) A=5 D=5 M=6 GRIT disaster. When Zerech is killed, the player whose character(s) killed Zerech removes Zerech from the board, then places him as if he had been drawn in the Draw phase. Zerech will now move towards the character(s) that killed him. If he is ever at the same location as any member of party that killed him, he is discarded, and bonks all characters at that location that do not have the Blind Luck skill or a D of at least 6. Minor Disaster CHYRON (ill. as named) A=4 D=4 M=3 GRIT disaster. DUST CLOUD OF COMIC VIOLENCE (ill. as named) A=5 D=5 M=1 GRIT disaster. Attacks all characters encountered. All characters at this location are attacked by the DCOCV as if attacked separately. ("It's Bob!" "GET 'IM!") GAELD (ill. as named) A=7 D=7 M=3 C=5 GRIT disaster. THE HOLY WAR All GRITters in a party with no female character from "Ranma 1/2" may do nothing for three turns. ("UkyouUkyouUkyouUkyou...." "No! AkaneAkaneAkaneAkane....") JOYRIDE (ill. Orks on warbuggies streaming around) M=2 GRIT disaster. Joyride circles the board until it hits a party of characters with a vehicle. Choose a random direction. This party must move in that direction using the entirity of the movement of the vehicle (if multiple vehicles, choose one) until it comes back to the location where Joyride hit. At each location, the affected party may not scavenge, but can fight in combat as usual. Effects stop if the vehicle is destroyed. ("Let'z trash dis burgh so's we can race warbuggies!") KENDER HORDE (ill. as named) A=2 D=7 M=4 C=6 GRIT disaster. Defends against multiple attackers separately. Will steal all equipment and all items from all characters they encounter. Strength x2 or Genius prevents the character with those skills from being affected. ("Hey, what's this?") LICENSE YANKED (ill. Wychan-megami-sama's forehead mark splitting) Closest character with Divine or Infernal skill loses that skill and -1 E. ("License revoked. Classify as Hostile.") N'ASTHRITH (ill. as named) A=8 D=5 M=2 GRIT disaster. @ THE OLD MAN (ill. Alexis's old man) M=2 GRIT disaster. Any characters this disaster lands on cannot move for a number of turns equal to the lowest charm of the group. PALADUK (ill. as named) A=6 D=6 M=4 GRIT disaster. Paladuk attacks the character with the highest charm first, regardless of who is carrying items, unless one character is holding the Squeaky Toy, in which case, he will attack that character. ("SQUEAKY TOY!") POWER DRAIN CIRCLE (ill. Wychan under N'asthrith's circle) Affects nearest group of characters. All characters in this party have E 0, for the next 4 turns. All characters in this party with the Magic skill also lose -1 A, -2 D, and the Magic skill. @ TSURUGI'S HELP (ill. Tsurugi saying oops and looking worried) Affects nearest group of characters. One random character from this group is bonked, but only loses one item (place under that location) and remains at that location while un-bonking (which takes one turn.) Location (All ill. as named) ARKALEB'S COMPOUND Military and Streetwise or either form of Arkaleb A=4 H=40 With either form of Arkaleb, Ratzik and Ork Warbuggy use as haven. Characters from this haven may look at disasters at all adjacent locations. THE BRIGADIER GENERAL'S CAMP Military and Communications or Survival and Blind Luck GRITTV Communications x2 or Savoir-Faire and Beauracracy KEN NI KAZE Savoir-Faire or 2 Ken ni Kaze staff or 2 Ken ni Kaze residents or 1 KnK staff and 1 KnK resident Restaurant and Bar location. With 4 KnK staff and/or residents, use as haven. One character from this haven may add one of the following skills for one turn: Chi Powers, Cooking, Military, Communications. ("How's the drainage in the dojo?") ROCK OF PERPETUITY Magic and Savoir-Faire or Blind Luck x2 Dimensional. ("It's almost impossible to find, but I think Ryouga's been here once before.") TURNIP KEEP Investigation and Survival or Investigation and Streetwise H=30 USS ENTERPRISE Tech x2 and one of the following: Genius or Military or Beauracracy Planetary. ("Riker, what the heck was that?" "It's the GRITters, sir.") @ ZUNI'S Cooking or GRITer or Nabiki Tendo Restaurant location. ("Zuni's! Why is it always Zuni's?") Character (All ill. as named) [Transformation listed in square brackets] :and sex listed after the colon @ AL-X-WOLF :M A=4 D=4 M=3 C=2 E=0 Hammerspace, Survival, Communications x2 GRITter. Ken ni Kaze resident. @ AMY :F Attack: 3 Defense: 2 Move: 3 Charm: 2 Energy: 1 Martial Arts, Survival, Climbing, Acrobatics, Savoir Faire GRITter. If Vince is in play, Amy suffers only half damage from all attacks; Vince takes the other half, rounding Amy's half down. If Amy uses this ability, Vince cannot use his. + ARKALEB (DRAGON) [ARKALEB (DRAGON HALF)] :M Attack: 5/2 Defense: 3/4 Move: 4/2 Charm: 1/2 Energy: 4/4 Survival, Flying, Strength, Hunter, Fire Element GRITter. Arkaleb can carry one character and equipment, granting Flight. Arkaleb can increase Attack by 1 by spending 1 Energy. Will not work against Fire-element opponents. + ARKALEB (DRAGON HALF) [ARKALEB (DRAGON)] :M Attack: 2/5 Defense: 4/3 Move: 2/4 Charm: 2/1 Energy: 4/4 Survival, Flying, Acrobatics, Strength GRITter. Arkaleb is not affected by Cooking disasters. ASHLEY JOHNSON :F A=1 D=2 M=2 C=5 E=0 Savoir Faire, Driving GRITter. Ken ni Kaze resident. Every time Ashley encounters a GRIT disaster, flip a coin. If the coin comes up heads, she cannot be affected by this GRIT disaster this time. BLADE [MECHA BLADE] :M A=2/4 D=2/5 M=2/4 C=2/1 E=4/4 Acrobatics, Chi Powers, Communications, Martial Arts, Cooking GRITter. Cannot enter or scavenge Dimensional locations. @ THE BRIGADIER GENERAL :M Attack: 2 Defense: 3 Move: 2 Charm: 2 Energy: 0 Military X2, Bureaucracy, Savoir Faire, Investigation, Hammerspace GRITter. The BG can prevent any one character in his or an adjacent location from moving or attacking for one turn, so long as he does not attack that character. COMMISSAR IKAYVA SIGMA :M A=3 D=5 M=3 C=3 E=3 Military, Divine, Computer, Tech, Driving, Marksman, Hammerspace GRITter. Ken ni Kaze staff. Imperial Guard contingent. Will not attack any other Imperial Guard contingent. Sigma may cause 2 damage to himself to give himself +1 E, or to prevent or do 1 damage to any target. For the cost of 4 E, Sigma can also give himself the Magic skill. ("Here we go again....") IMPERIAL GUARDSMEN #4 & #7 :M A=2 D=3 M=3 C=2 E=0 Military, Computer, Tech, Mech, Driving, Pilot GRITter. Ken ni Kaze staff. Imperial Guard contingent. Will not attack any other Imperial Guard contingent. You may discard any piece of equipment to prevent any other piece of equipment from being discarded at their location. ("Of course we can fix that.") IMPERIAL GUARDSMEN #5 & #9 :M A=2 D=2 M=3 C=3 E=0 Military, Communications, Survival, Tech, Peeping GRITter. Ken ni Kaze staff. Imperial Guard contingent. Will not attack any other Imperial Guard contingent. ("Well, if anything happened to the Commissar, you know, with the Inquisitor around and all....") INQUISITOR CECILINA KAVITT :F A=5 D=3 M=3 C=2 E=2 Military, Pilot, Marksman, Streetwise, Communications, Seduction -1 GRITter. Imperial Guard contingent. Will not attack any other Imperial Guard contingent. Cecilina automatically wins charm combats against disasters and Commissar Ikayva Sigma. Cannot use disguises. ("For the Emperor!") KALEN :M A=2 D=3 M=2 C=2 E=0 Hammerspace, Military. Dimensional. GRITter. At the beginning of every turn, flip a coin. If the coin comes up heads, Kalen has the Tech skill this turn; if the coin comes up tails, Kalen has the Tech -1 skill. If Kalen is bonked, discard Paladuk disaster. Kalen may bonk himself. ("Would you like a scented nail clipper? No? A mechanical backscratcher, perhaps?") KAPPA RAPPOASA :M A=2 D=3 M=3 C=4 E=0 Music, Savior-Faire, Martial Arts, Acrobatics GRITter. @ KUN-CHAN :F Character: Att=2 Def=2 Move=2 Charm=5 Energy=2 Skills: Savoir-faire, Seduction, Martial Arts GRITter. Kun-chan can subtract 2 Energy to raise Att 1 pt. Cannot be killed by combat disasters. MECHA BLADE [BLADE] :M A=4/2 D=5/2 M=4/2 C=1/2 E=4/4 Acrobatics, Communications, Genius, Chi Powers, Flying, Martial Arts GRITter. Cannot enter or scavenge Dimensional locations. RATZIKSHAKRA :F A=3 D=4 M=2 C=1 E=1 Military, Savior-Faire, Streetwise, Investigation GRITter. Ork. If either form of Wychan is in the party, Ratzikshakra also gains the Magic skill. If either form of Ranma Saotome is in the party, Ratzikshakra also gains the Martial Arts skill. ("That would be most unwise.") @ SCOTT :M Attack: 1/4 Defense: 1/4 Move: 3 Charm: 2 Energy: 5 Acrobatics, Computer X2, Mech, Tech, Student GRITter. Scott can raise Attack and Defense to 4 when fighting robots, machines, or power suits, by spending 2 Energy. Scott can convert any location to a Haven. He must stay in place for two turns to do so. The location will become a Haven until Scott moves. @ SHIRO KUNO :F Attack: 1 Defense: 2 Move: 2 Charm: 3/6 Energy: 3 Martial Arts, Flying, Savoir Faire, Seduction, Royalty, Magic GRITter. Shiro Kuno's Charm is 3 to males and 6 to females. For purposes of "opposite sex," Shiro's opposite is female. SKJAM! :M A=1 D=6 M=2 C=2 E=4 Magic x2, Savoir-Faire, Genius Dimensional. GRITter. While SKJAM! is in play, use of the Kasumi Global does not consume any uses. ("Say the name, feel the power!") + VINCE :M Attack: 1 Defense: 2 Move: 3 Charm: 4 Energy: 2 Martial Arts, Survival, Climbing, Peeping GRITter. If Amy is in play, Vince suffers only half damage from all attacks; Amy takes the other half, rounding Amy's half down. If Amy uses this ability, Vince cannot use his. WYCHAN [WYCHAN-MEGAMI-SAMA] :F A=4/2 D=4/4 M=3/3 C=3/4 E=4/2 Infernal x2, Computer, Magic, Investigation, Streetwise GRITter. Demon. WYCHAN-MEGAMI-SAMA [WYCHAN] :F A=2/4 D=4/4 M=3/3 C=4/3 E=2/4 Divine x2, Computer, Seduction GRITter. ("My hair grows down to my ankles, I keep hearing hymns, and Kami-sama gives me a 'talking to' if I so much as curse!") WYLDFIRE :M A=2 D=1 M=3 C=2 E=4 Tech x2, Genius, Flying, Hammerspace, Driving -1 Dimensional. GRITter. Wyldfire may teleport to any location once per turn. ZAIR :M A=3 D=4 M=3 C=1 E=4 Infernal, Computer, Strength GRITter. Demon. Will not attack either form of Wychan. Will always lose charm combats to either form of Wychan. Enhancement COOL DANCE MOVES (ill. Kappa gettin' down) Character enhanced by this card is given the Music skill or +1 to an existing Music skill. Character enhanced by this card gain +2 C against members of the opposite sex, +1 C otherwise. If played on Kappa Rappoasa, he gains +1 A as well. All effects are non-cumulative. DAWN REQUIEM ATTACK (ill. Tsurugi) For the cost of 3 E, +2 A. If the character enhanced by this card has the Chi Powers skill, then the requirement is only 2 E. MEDITATION AND TRAINING Character enhanced by this card can spend 1 E to gain the Chi Powers skill. Use only once per turn, and only by a character without the Chi Powers skill. MYAKU UTSU NO INAZUMA (ill. Trina) For the cost of 2 E, +2 A. This ability can only be used if the character is attacked. If the character enhanced by this card has the Chi Powers skill, then the requirement is only 1 E. REIMASU (ill. as named) Enhanced character can equip only equipment that alters A or D at any location. Discard to bring two pieces that alter A or D into your hand. SCRYE (ill. Wychan at work at the Masaki house) Requires: Magic. Enhanced character may view the disasters underneath his/her location for the cost of 2 E. SHI JIN (ill. Blade) For the cost of 3 E, +2 D. If the character enhanced by this card has the Chi Powers skill, then the requirement is only 2 E. TEIMEI AMAGUMO (ill. small raincloud hanging over Kalen's head) For the cost of 2 E, you may decide which form a transforming character has to stay in for one turn. If played on Commissar Ikayva Sigma, the cost is only 1 E. THAT WASN'T SUPPOSED TO WORK Character enhanced gains Blind Luck skill or +1 to an existing skill. Character gains Blind Luck x2 for the turn this card is played. Equipment (All ill. as named) DEBUGGING HAMMER Requires: Computer or Martial Arts or Divine or Infernal. Melee weapon. +1 A. If character has the Divine or Infernal skill, this character gains +2 A and can attack a character or disaster one location away. IMPERIAL ISSUE LASGUN Increase to A=3. ("See the universe! Join the Imperial Guard!") INQUISITOR KAVITT'S STARSHIP Requires: Military and Pilot Dimensional and Planetary. Stats increase to A=6 D=8 M=4. Vehicle, carries 3 characters or 2 characters and their equipment (no vehicles in either case.) ("The CD player should stop skipping as you approach light speed, not like it used to.") THE LEMAN RUSS BATTLE TANK Requires: Driving or Military x2. Stats increase to A=4 D=5 M=4. Vehicle, carries 4 characters and equipment, no vehicles. ("We've been pulled over for driving in both lanes.") ORK WARBUGGY Stats increase to A=5 D=5 M=5 Vehicle, carries 3 characters and equipment, no vehicles. Party in an Ork Warbuggy must move 4 or 5 locations. ("'Cuz red wunz go fasta!") ORK ZEPPLIN Requires: Pilot, Tech, and two characters, or Ork. Flying vehicle. Stats increase to A=4 D=6 M=3 @ ROL'S TOOLS Gain Tech x2, or add to an existing Tech skill. SIZZLER BOB'S DAZZLER SUIT Stats increase to A=8 D=8. Everytime a character uses this piece of equipment, flip a coin. If the coin comes up tails, bonk this character and shuffle the Dazzler Suit back into your deck. Limit one per deck. THE UKYOU SPECIAL Melee weapon. +1 attack, +2 if character has the Cooking skill. Flash Effect THE BACK DOOR (ill. Wychan poking around where Turnip Keep used to be) Requires: Investigation. A chosen location now has Investigation as an alternative skill requirement. (i.e. if a party has the Investigation skill and only the Investigation skill, it can enter the chosen location regardless of the location's normal requirements.) BUSHWHACK (ill. Sigma falling 2,000 feet for his opening strike on Wychan) One party may immediately move 2 locations, but only to attack a disaster or party already at that location. ("What are you looking for? A lollipop and a black eye?") CAPTURED LURKER (ill. Tsurugi and Epsilon with nets) Requires: 4 GRITters. Create an NPC with stats A=2 D=2 M=2 C=2 E=0 for this turn. Discard this token NPC at the end of the next turn. ("AHA! LURKER! MINE!") @ REACH HAMMERSPACE (ill. Scott taking out his laptop from Hammerspace) Requires: Hammerspace. Equips character with any Equipment card in your deck. @ ROL (ill. Rol fixing the roof of the Tendo Dojo) Prevent 1 item of equipment from being destroyed or discarded. ("Cursed form? I work for Nabiki, I'm already cursed!") SECOND WIND (ill. A very bloody Sigma getting back up behind a confident Wychan) A bonked character is brought back to full health, then starts the next combat with a 0 defense (i.e. at the point where damage begins taking out of health.) ("You don't die easy, do you?") SMACKED INTO ORBIT (ill. BG-kun hammering one of his minions) Requires: Strength x2 or a melee weapon. Target hit by this character will move one location in a chosen direction and will be considered Planetary next turn. The turn after that, the character lands one location over in the same direction, taking an amount of damage equal to the target's Defense. SPELL BACKFIRES (ill. Startled Tsurugi watching Sigma-cloud drift out of the KnK dojo) Cancel the effects of any card that requires E. ("I feel so funky....") YOU'RE SUPPOSED TO BE DEAD (ill. Epsilon emerging from the ruins of Turnip Keep) Bring any character or disaster from anyone's discard pile onto the top of your own draw pile; ownership of this card does not change. ("A real pity, isn't it?") Global FARA, THE LADY IN GREEN (ill. as named) Required: Magic All characters in the party are +1 A and +2 E. Three uses, then discard. INVASION (ill. One of the alien invasions) Required: 4 characters at one location For one turn, the location with these 4 characters may be scavenged without the fulfilling any requirements. Two uses, then discard. I WASN'T MYSELF (ill. U-chan attacking Vince) For one turn, ignore all "Will not attack" phrases on all cards. 2 uses, then discard. KUNNING PLANZ (ill. Ratzik at work in her bunker) Increase your hand size by one, up to a maximum of 9. PACK TACTICS (ill. Al-X with werewolves in the background) Characters may now travel in parties of 5; your characters may now travel in parties of 6. PLOTS WITHIN PLOTS (ill. Epsilon, Gaeld, N'asthrith, and Kagato plotting) During the Reload phase, all players may hold the first disaster they draw in their hand. However, if anyone draws and has two disasters in their hand, the Draw phase ends, and all players using this ability to hold a disaster in their hand must play the held disaster as if it was just drawn. Proceed to the Maintenance phase. ("I believe we all have something to gain from this endeavor.") RL TUG (ill. RL BC playing Suikoden, the PSX RPG) A chosen GRITter must move off the field immediately and stay off for two turns. 4 uses, then discard. ("Is that why you haven't been posting?") SCRAG (ill. The battle with the Angel of Vengeance) For one turn, 4 characters may attack a minor disaster, and 5 characters may attack a major disaster. 3 uses, then discard. TSURUGI (ill. as named) All GRIT disasters in play are -2 A and -2 D for one turn, all other disasters are -1 A and -1 D. 3 uses, then discard. Haven TSURUGI'S PENTHOUSE (ill. as named) One character out of this haven may add the Chi Powers skill for the turn. Combat ADRENALINE FURY +2 A. HIDEOUS PUNS (ill. RL Aaron) -2 C. @BAP (ill. Kun-chan) +1 A. CORNY SCENE -1 C. CHI BLAST (ill. Epsilon) +0 A, +1 if this character does not have E 0, or +2 if character has the Chi Powers skill. MEGALOMANAIACAL LAUGHTER +2 C against disasters, -2 C against characters. DIRTY BLOW +3 A. TURNED CHIBI (ill. Ratzik triggering her SD condition) +3 C, -2 A. DUCK AND COVER (ill. Sigma and 2 IGRSs diving for cover) -2 A, +3 D. SWEET GESTURE +2 C. GUNS A-BLAZIN' (ill. Some orks firing their bolters wildly) +3 A, -2 D. GLOMP (ill. The NPCs and Tsuin-sama) +3 C. KILLER INSTINCT +4 A if this is the only combatant attacking the target, +3 otherwise. STRIKE A POSE +3 C, -2 D. SMITE (ill. Akemi being Akemi) +4 A. FORCED WEDDING (ill. Shiro and Amy) -4 C. WAR CRY (ill. Bugblatz leading a charge of Orks) +2 A, +1 D. Affects entire group if this character has the Military skill. DRUNKEN FOOL (ill. Christine) -3 C. Addendum The following characters have the Chi Powers skill: Ranma Saotome (boy type) (Set 0) Ranma Saotome (girl type) (Set 0) Ryoga Hibiki (Set 0) The following characters have the Hammerspace skill: Mousse (Set 0) The following characters have the Divine skill: Young Belldandy (Set 1) The following characters are considered to be Ken ni Kaze residents: Little Washuu (Set 0) Washuu (Set 0) The following locations are considered to be Restaurant locations: Island Restaurant (Set 0) Nobuki Inn (Set 0) Ukyo's Restaurant (Set 0) The following locations are considered to be Bar locations: C'est La Vie (Set 0) Hot Legs (Set 0) Country Bar (Set 1)